Gamification is the immersion of the narrative in a complete content that develops and generates learning by taking game elements, while game-based learning are games that already have their dynamics, strategies and pre-established rules and that are adapted to teach something.
In addition, it provides at least fifty different game elements that can be adapted to the classroom, without the need to implement them all at the same time, but it is possible to consider those that best suit the dynamics and motivate students to achieve learning objectives.
Neuroscience teaches us that the basis of learning are emotions, therefore, learning by playing is a very useful method to adapt to the learning pace of students and to the current dynamics.
Do you want to know how to do it?
Narrative is the excuse to get students involved in the development of their learning, because of this:
How to develop digital and pedagogical skills that can be applied to the design of virtual courses or classes?
What are the recommended tools?
How to apply gamification to the project?
Project-based learning generates significant learning, since students relate to what they have studied according to their own objectives and seek new knowledge and experiences.
It also strengthens problem solving and collaboration, because the student solves real situations through the appropriation of different digital tools that promote collaboration and discussion through communication channels.
Speaker: Jovanna Marin