We developed a learning system based on 3 components
Didactic material
We have prescriptive and dynamic video tutorials that teach programming languages. Each video has concrete explanations and practical exercises for students to internalize the fundamental concepts of programming.
Teacher training
We have more than 40 hours of digital and face-to-face training for the teaching staff of educational institutions. Our training model allows teachers to learn the fundamentals of programming languages and educational methodologies that are part of Arukay's teaching model.
Management platform
We developed a grading and reporting system for teachers and principals, which allows for detailed tracking of student progress.
Content structure
Our sessions are divided into 3 areas
Video tutorials
Prescriptive and dynamic videos explaining various exercises to be performed in the classroom. The videos can be watched in groups or individually and have the objective of introducing new concepts through practical exercises.
STEAM Challenges and Workshops
Review exercises in which students must apply the knowledge acquired. These challenges are transversal to different areas of knowledge and test students' computational thinking and creativity.
Quiz
Evaluation of conceptual and practical knowledge in debugging and syntax. The quizzes have an algorithm that allows us to offer a personalized learning experience.
Learning path
We teach different programming languages according to the age of the students.
Implementation
Verification of technical requirements and training of teaching personnel
Creation of help desks for frequently asked questions and delivery of users to students, teachers, rectors and parents.
Implementation of the system by the institution
Follow-up and satisfaction surveys by our customer success department.